Day 42 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/30/2009 - Last Updated: 04/03/2010 - Stop Sign
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
usmchayward1
Units (even air units) gain +10% attack power on roads.
25000
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Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
WWShakeD
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
192982
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Gold Rush [ 19347.6 / 27000 ] Power of Money [ 19347.6 / 81000 ]
Baryl
No day-to-day abilities.
27200
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Sideslip [ 26972.6 / 27000 ] Sidewinder [ 26972.6 / 81000 ]
nickdown
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14170
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Gold Rush [ 27000 / 27000 ] Power of Money [ 43373.6 / 81000 ]
Varker
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11800
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
excrimophalus
Units gain +10% attack.
16700
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Black Wave [ -1606.3 / 27000 ] Black Storm [ -1606.3 / 81000 ]
WelshRepublic
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
78300
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Tsunami [ 27000 / 27000 ] Typhoon [ 188117 / 81000 ]
GameXpert
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2300
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Double Time [ 27000 / 27000 ] Victory March [ 64747.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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