Day 62 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/02/2024 - Last Updated: 10/23/2024 - ! Black Hole Mountain
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Hardolfo
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
69700
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Player team
Morale Boost [ 32140 / 57600 ] Samurai Spirit [ 32140 / 100800 ]
Double Time [ 17495 / 43200 ] Victory March [ 17495 / 115200 ]
Jellyflopter
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
60:01:28
60145
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Player team
Barter [ 36550 / 81000 ] Merchant Union [ 36550 / 135000 ]
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64170 / 64800 ]
lucian_top
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
109:19:30
45306
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Player team
Morale Boost [ 1400 / 64800 ] Samurai Spirit [ 1400 / 113400 ]
Gold Rush [ 2065 / 54000 ] Power of Money [ 2065 / 162000 ]
coolguy5000
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
120:11:22
116657
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Player team
POWER
Gold Rush [ 46800 / 46800 ] Power of Money [ 48012.5 / 140400 ]
wiichess
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack and +10% defense.
116:23:29
18200
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Player team
Meteor Strike [ 33112.5 / 162000 ] Meteor Strike II [ 33112.5 / 270000 ]
None [ 111137.5 / 270000 ] Ex Machina [ 111137.5 / 270000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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