europe map
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/30/2024 - Last Updated: 11/24/2024 - Another Europe Map 🙄 9P
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
pixelchai
Units gain +10% attack and +10% defense.
13:14:19
10400
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None [ 72382.5 / 108000 ] Ex Machina [ 72382.5 / 108000 ]
Hardolfo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
23800
  • 0
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Snipe Attack [ 21590 / 59400 ] Super Snipe [ 21590 / 118800 ]
Dresephus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:10:53
42800
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Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
GMRVA
Units cost is reduced to 90% (10% cheaper).
08:07:04
9600
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
coolguy5000
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:00:22
26738
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POWER
Selini2022
Units cost +20% more to build, but gain +30% attack and defense.
19:11:05
20800
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Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
Vendedor_de_Pérdidas2
Units cost is reduced to 90% (10% cheaper).
19:01:36
137185
  • 0
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Barter [ 70200 / 70200 ] Merchant Union [ 117000 / 117000 ]
jek_115
Units cost is reduced to 90% (10% cheaper).
08:09:06
10500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
zapapala
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:15:30
7000
  • 0
  • 0
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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