Desert Tribulation
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/08/2024 - Last Updated: 11/24/2024 - ! Final Skirmish V2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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TeraGloom
Units gain +10% attack. Units cost is reduced to 90% (10% cheaper).
03:00:50
327900
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Player team
Black Wave [ 45000 / 45000 ] Black Storm [ 64910 / 81000 ]
Barter [ 6550 / 32400 ] Merchant Union [ 6550 / 54000 ]
ActivistVictor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:11:12
875700
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Player team
Gold Rush [ 32400 / 32400 ] Power of Money [ 49065 / 97200 ]
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Siege Tortoise
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Luck on attacks is +0 to +19%.
11:04:23
254800
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Player team
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Lucky Star [ 16800 / 32400 ] Lady Luck [ 16800 / 64800 ]
ShiningForce4
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost is reduced to 90% (10% cheaper).
20:21:30
75705
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Rafmagn
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:18:27
47155
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Player team
Tower Shield [ 34570 / 64800 ] Tower of Power [ 34570 / 129600 ]
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
pingwin
Units (even air units) gain +10% attack power on plains. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:10:48
503000
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Firehalf
Units gain +10% attack. No day-to-day abilities.
07:08:20
254000
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Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
KitsuneNatalae
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:02:56
3650
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Player team
Market Crash [ 17400 / 18000 ] War Bonds [ 17400 / 54000 ]
Snipe Attack [ 25200 / 27000 ] Super Snipe [ 25200 / 54000 ]
Barry01
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
34150
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Player team
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 88025 / 113400 ]
Urban Blight [ 43200 / 43200 ] High Society [ 47950 / 86400 ]
Cassare
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:12:57
6200
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Player team
Lightning Drive [ 29665 / 43200 ] Lightning Strike [ 29665 / 129600 ]
Gold Rush [ 1100 / 28800 ] Power of Money [ 1100 / 86400 ]
Fruitigal
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units cost is reduced to 90% (10% cheaper).
14:01:27
10155
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Player team
POWER
Barter [ 32400 / 32400 ] Merchant Union [ 53105 / 54000 ]
bravebrother
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:13:38
463000
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Morbius
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13:12:01
4800
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Player team
Tsunami [ 64800 / 64800 ] Typhoon [ 113400 / 113400 ]
Tsunami [ 62900 / 72000 ] Typhoon [ 62900 / 126000 ]
lanthir_lamath
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
19:10:00
131820
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Player team
Gold Rush [ 15680 / 21600 ] Power of Money [ 15680 / 64800 ]
Market Crash [ 25200 / 25200 ] War Bonds [ 57040 / 75600 ]
Luu
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
06:12:37
507400
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Frankcy
Unaffected by snow, but rain affects him the same as snow would for others. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:17:40
583800
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Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 36500 / 63000 ]
Snipe Attack [ 18250 / 27000 ] Super Snipe [ 18250 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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