A Terrible Mess
Day 49 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/06/2024 - Last Updated: 02/13/2025 - 16 FFA Storm Atoll
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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RibbonSystem
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:03:56
15000
  • 0
  • 0
  • 0
Double Time [ 12800 / 27000 ] Victory March [ 12800 / 72000 ]
greyg-host
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
885650
  • 0
  • 0
  • 0
Double Time [ 53700 / 70200 ] Victory March [ 53700 / 187200 ]
coolguy5000
Unaffected by snow, but rain affects him the same as snow would for others.
03:03:21
23100
  • 0
  • 0
  • 0
Blizzard [ 9800 / 27000 ] Winter Fury [ 9800 / 63000 ]
Jose507pty
No day-to-day abilities.
02:23:55
22600
  • 0
  • 0
  • 0
Hyper Repair [ 23150 / 27000 ] Hyper Upgrade [ 23150 / 54000 ]
卧龙
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:13:54
18500
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
monkie
No day-to-day abilities.
07:01:51
11000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
WordwielderGinger
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:09:58
4000
  • 0
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
ErwinJRommel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:06:01
12500
  • 0
  • 0
  • 0
Double Time [ 550 / 27000 ] Victory March [ 550 / 72000 ]
龙哥哥
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:00:16
8000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Alex Daily
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
44:20:06
29000
  • 0
  • 0
  • 0
Tsunami [ 43650 / 79200 ] Typhoon [ 43650 / 138600 ]
ActivistVictor
No day-to-day abilities.
01:20:46
10500
  • 0
  • 0
  • 0
Hyper Repair [ 2300 / 27000 ] Hyper Upgrade [ 2300 / 54000 ]
Firehalf
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:22:06
0
  • 0
  • 0
  • 0
Urban Blight [ 400 / 27000 ] High Society [ 400 / 54000 ]
The Ti
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:12:42
35600
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Ironbasilisk
Units repair +1 additional HP (note: liable for costs).
35:12:55
60550
  • 0
  • 0
  • 0
Lucky Lass [ 63800 / 81000 ] Covering Fire [ 63800 / 162000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21:11:07
500
  • 0
  • 0
  • 0
Terrain Tactics [ 16550 / 43200 ] Prime Tactics [ 16550 / 75600 ]
Fighterofflames
Unaffected by snow, but rain affects him the same as snow would for others.
25:07:28
12100
  • 0
  • 0
  • 0
Blizzard [ 27000 / 27000 ] Winter Fury [ 30150 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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