Team fortress 2
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/30/2024 - Last Updated: 10/28/2024 - Bamiyan 8 Light Edit
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Megawrench
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
57:01:54
21000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
klozo
Units (even air units) gain +10% attack power on roads.
64:21:16
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Zarlrack
Units (even air units) gain +10% attack power on roads.
66:09:59
1900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 0 / 37800 ] Trail of Woe [ 0 / 63000 ]
南鸢
Units gain +30% attack, but lose -20% defense.
08:11:01
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
lem_gambino
No day-to-day abilities.
58:16:05
600
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
damakuno
Units (even air units) gain +10% attack power on roads.
65:11:09
21600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 0 / 43200 ] Trail of Woe [ 0 / 72000 ]
Morbius
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
3600
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
ActivistVictor
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:17:28
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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