Zombies
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/23/2024 - Last Updated: 09/25/2024 - [Zombies] 7p
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Gl1tchycat
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
35:04:19
2200
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Turbo Charge [ 32900 / 37800 ] Overdrive [ 32900 / 75600 ]
maomao10694
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
36:03:28
300
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    Units in vision only
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Player team
SUPER
NoSkillsHere
Luck on attacks is +0 to +19%.
34:18:59
900
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    Units in vision only
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Player team
Lucky Star [ 32400 / 32400 ] Lady Luck [ 57750 / 64800 ]
Siegfried_1
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
32:02:38
300
  • 0
    Units in vision only
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Player team
POWER
Paragon1526
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
35:08:29
400
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    Units in vision only
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Player team
POWER
Firehalf
No day-to-day abilities.
20:13:17
8600
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    Units in vision only
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Player team
Hyper Repair [ 19400 / 37800 ] Hyper Upgrade [ 19400 / 75600 ]
Egeon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
71100
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    Units in vision only
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Player team
Double Time [ 18800 / 48600 ] Victory March [ 18800 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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