middle earth
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/30/2024 - Last Updated: 10/03/2024 - Middle Earth
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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andrewthomas
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
440:18:29
11600
  • 0
    Units in vision only
  • 0
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    0/?
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Tsunami [ 43200 / 43200 ] Typhoon [ 70600 / 75600 ]
Scandalous
Luck on attacks is -9% to +24%.
448:09:39
3400
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    Units in vision only
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Brute Force [ 32400 / 32400 ] Barbaric Blow [ 64800 / 64800 ]
asmundur
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
445:08:44
5500
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    Units in vision only
  • 0
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    0/?
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Double Time [ 32400 / 32400 ] Victory March [ 56450 / 86400 ]
SergeWind
Units gain +30% attack, but lose -20% defense.
251:07:43
2000
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    Units in vision only
  • 0
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Knuckleduster [ 0 / 32400 ] Haymaker [ 0 / 64800 ]
Bob12345678
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
96000
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    Units in vision only
  • 0
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    0/?
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Double Time [ 15550 / 32400 ] Victory March [ 15550 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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