CHAOS LOLOLOLOLOLOLOL
Day 2 - Boot: 00d 00h 00m - AET:
Game Started: 03/13/2010 - Last Updated: 05/14/2010 - 7 on 7 team attack
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Meteor
Angry nell I told you this would happen!
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KG
Units (even air units) gain +10% attack power on roads. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
54000
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
jiexi
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
54000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
BoxeyBrown
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on roads.
50000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Darth Hawke
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on roads.
83000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
SpectralMudcrab
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on roads.
54000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Lance Cpl
Units (even air units) gain +10% attack power on roads. Units (even air units) gain +10% attack power on roads.
45000
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Luthskywalker
Units (even air units) gain +10% attack power on roads. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
45000
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Rawrzzz
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
50000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
TGAL05
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
38000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
friccionman
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on roads.
50000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Miles_Edgeworth
Units (even air units) gain +10% attack power on roads. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
53000
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
MrSparkle
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
8000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
mikepeters.stick
Units (even air units) gain +10% attack power on roads. Units (even air units) gain +10% attack power on roads.
50000
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    0/?
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
lord_jamlo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on roads.
24000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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