Let there be Snow
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/10/2024 - Last Updated: 06/03/2025 - Nomad: Mancor Ithera
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
itchydani3l
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:12:56
15700
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Double Time [ 27000 / 27000 ] Victory March [ 32200 / 72000 ]
Zö
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:13:27
20800
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Tsunami [ 26500 / 36000 ] Typhoon [ 26500 / 63000 ]
Gneb
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:19:14
11400
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Lightning Drive [ 12250 / 32400 ] Lightning Strike [ 12250 / 97200 ]
CarrerLoBlanc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:04:59
8200
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Double Time [ 27000 / 27000 ] Victory March [ 42250 / 72000 ]
OdiusMaximus
No day-to-day abilities.
00:00:00
15100
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Hyper Repair [ 64800 / 64800 ] Hyper Upgrade [ 114000 / 129600 ]
ShiningForce4
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:21:21
8000
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Scandalous
Luck on attacks is -9% to +24%.
18:07:54
16000
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Brute Force [ 22300 / 27000 ] Barbaric Blow [ 22300 / 54000 ]
motts5050
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:13:19
17400
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:03:59
13600
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
A Different Name
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
24:13:43
23000
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Tsunami [ 11950 / 50400 ] Typhoon [ 11950 / 88200 ]
MazerRazor
Unaffected by snow, but rain affects him the same as snow would for others.
09:00:22
0
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SUPER
MXImuse
Units repair +1 additional HP (note: liable for costs).
17:00:21
17200
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Lucky Lass [ 12900 / 32400 ] Covering Fire [ 12900 / 64800 ]
DualStroke
Units (even air units) gain +10% attack power on plains.
11:11:34
14700
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POWER
zielinskigr
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13:10:31
10000
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Rafmagn
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
22:08:50
27000
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Tsunami [ 3600 / 86400 ] Typhoon [ 3600 / 151200 ]
Numberz123456789
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:07:17
27000
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Double Time [ 0 / 37800 ] Victory March [ 0 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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