4v4 Friendship Match
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/17/2024 - Last Updated: 10/29/2024 - Teamwork Required
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
thiskid258 thiskid258
Units gain +10% attack.
00:00:00
19200
Black Wave [ 41900 / 45000 ] Black Storm [ 41900 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 4
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    x 1
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    x 2
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    x 1
  • 19700
  • 7000
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Player team
Hardolfo Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:00:39
1000
Double Time [ 24900 / 27000 ] Victory March [ 24900 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 12
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    x 9
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    x 3
  • 52300
  • 8000
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Player team
itchydani3l itchydani3l
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:06:53
17900
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 49900 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
  • 0
  • 0
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Player team
jakel5564 jakel5564
Units gain +10% attack.
15:21:22
0
Black Wave [ 5450 / 54000 ] Black Storm [ 5450 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 4
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    x 1
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    x 1
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    x 2
  • 47000
  • 9000
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Player team
Gnoix Gnoix
Units gain +10% attack and +10% defense.
13:21:36
2100
None [ 49950 / 90000 ] Ex Machina [ 49950 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 18
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    x 2
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    x 1
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    x 7
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    x 3
    Unit-count sprite
    x 1
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    x 2
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    x 1
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    x 1
  • 83000
  • 9000
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Player team
NODEN NODEN
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
07:08:34
17400
Market Crash [ 4550 / 18000 ] War Bonds [ 4550 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 0
  • 0
  • 0
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Player team
Bewgae Bewgae
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15:04:34
6200
Tower Shield [ 8600 / 32400 ] Tower of Power [ 8600 / 64800 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 0
  • 0
  • 0
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Player team
Smi1e Smi1e
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:11:39
12600
Double Time [ 10950 / 27000 ] Victory March [ 10950 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 36
    Unit-count sprite
    x 1
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    x 19
    Unit-count sprite
    x 14
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    x 2
  • 73800
  • 11000
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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