I haven't the Foggiest.
Day 16 - Boot: 00d 00h 00m - AET:
Game Started: 11/19/2005 - Last Updated: 03/25/2006 - Nomadic
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
tom93
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
6000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
Lestat
No day-to-day abilities.
4000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Bad boy30
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
4000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
samusofdarkness
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
stalefish
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14800
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Enhanced Vision [ 1825 / 27000 ] Counter Break [ 1825 / 81000 ]
erasmus
No day-to-day abilities.
4000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Boyinabox
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
2000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
zeroschneider
Units cost is reduced to 90% (10% cheaper).
1600
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Barter [ 3350 / 27000 ] Merchant Union [ 3350 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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