X2
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/21/2024 - Last Updated: 12/02/2024 - "X" Marks The Spot
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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xSTUDxMUFFINx
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:20:15
400
  • 23
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 100200
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tower Shield [ 13850 / 32400 ] Tower of Power [ 13850 / 64800 ]
hungryhobo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:03:06
800
  • 19
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
  • 91000
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 15200 / 32400 ] Super Snipe [ 15200 / 64800 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:17:50
14100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
LeCrazyZXL
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
19000
  • 9
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 25200
  • 11000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Urban Blight [ 27000 / 32400 ] High Society [ 27000 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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