Zombie Game!
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/24/2024 - Last Updated: 11/25/2024 - [Zombies] 7p
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
thiskid258
No day-to-day abilities.
61:17:08
2600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 29950 / 32400 ] Hyper Upgrade [ 29950 / 64800 ]
Josef5050
Units repair +1 additional HP (note: liable for costs).
62:10:40
3900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 39300 / 64800 ]
herogen
Unaffected by snow, but rain affects him the same as snow would for others.
64:01:28
19200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 13750 / 32400 ] Winter Fury [ 13750 / 75600 ]
XLnapkins
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
64:13:14
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Murdok
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
62:10:26
8300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 48850 / 86400 ]
darklord999
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
60:02:58
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 21250 / 43200 ] Counter Break [ 21250 / 72000 ]
killymm
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
184000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 0 / 32400 ] Airborne Assault [ 0 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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