[Blitz] Final Skirmish !
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/26/2024 - Last Updated: 02/02/2025 - ! Final Skirmish V2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Az1mute
Units cost +20% more to build, but gain +30% attack and defense.
09:05:15
30560
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Player team
Morale Boost [ 18300 / 64800 ] Samurai Spirit [ 18300 / 113400 ]
YungGooguy
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
05:07:24
18000
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Player team
SUPER
Haraquiri
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:16:41
20000
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Zarlrack
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:21:45
28000
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Aliaenor
Units cost +20% more to build, but gain +30% attack and defense.
03:08:01
326240
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Player team
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 70100 / 113400 ]
ShiningForce4
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
06:15:52
17600
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 45300 / 54000 ]
jrem9
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:17:42
129550
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Player team
Tower Shield [ 37800 / 37800 ] Tower of Power [ 75600 / 75600 ]
STALKERpl
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
02:22:13
20300
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Player team
Tsunami [ 8800 / 36000 ] Typhoon [ 8800 / 63000 ]
Paragon1526
Units gain +10% attack.
00:00:00
55100
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Player team
Black Wave [ 0 / 90000 ] Black Storm [ 0 / 162000 ]
ShinyDeagle
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:23:30
1600
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Player team
POWER
bri_bree_bree
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
02:23:44
12500
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Blazipig
Units cost +20% more to build, but gain +30% attack and defense.
03:17:17
11080
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Player team
Morale Boost [ 28990 / 36000 ] Samurai Spirit [ 28990 / 63000 ]
Inexperienced
Units cost +20% more to build, but gain +30% attack and defense.
02:01:55
26800
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
nicknack
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:11:10
800
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Player team
SUPER
IdonKrow
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:05:20
13000
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 44460 / 75600 ]
MaverickDeGaulle
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:05:21
12200
  • 0
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Player team
Snipe Attack [ 11240 / 27000 ] Super Snipe [ 11240 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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