Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/28/2024 - Last Updated: 01/01/2025 - (2v2) Fizz
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Gl1tchycat
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
15800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 95675 / 97200 ]
Max Force [ 27125 / 59400 ] Max Blast [ 27125 / 118800 ]
Timster
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. No day-to-day abilities.
31:02:40
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 43200 / 48600 ] Max Blast [ 43200 / 97200 ]
Hyper Repair [ 37350 / 43200 ] Hyper Upgrade [ 37350 / 86400 ]
METAL DANNY 420
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
30:04:40
4500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 97200 / 97200 ]
Max Force [ 27100 / 48600 ] Max Blast [ 27100 / 97200 ]
gorkasuromi
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
35:14:17
16700
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Max Force [ 42600 / 59400 ] Max Blast [ 42600 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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