Chaotic USA (FFA)
Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/07/2024 - Last Updated: 05/17/2025 - Nomad: USA
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
jrem9
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:07:40
3400
  • 0
  • 0
  • 0
    0/?
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Gold Rush [ 5240 / 18000 ] Power of Money [ 5240 / 54000 ]
starhal
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:14:29
5880
  • 0
  • 0
  • 0
    0/?
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Gold Rush [ 4220 / 18000 ] Power of Money [ 4220 / 54000 ]
julianvai
No day-to-day abilities.
08:00:00
5000
  • 0
  • 0
  • 0
    0/?
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
HispanicAtTheDisco
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
40:14:18
36500
  • 0
  • 0
  • 0
    0/?
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POWER
HAP
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:15:55
19300
  • 0
  • 0
  • 0
    0/?
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Snipe Attack [ 11400 / 27000 ] Super Snipe [ 11400 / 54000 ]
Armbird
Units gain +10% attack and +10% defense.
11:21:27
7000
  • 0
  • 0
  • 0
    0/?
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:00:15
18200
  • 0
  • 0
  • 0
    0/?
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Double Time [ 43200 / 43200 ] Victory March [ 68280 / 115200 ]
Practical
Units cost is reduced to 90% (10% cheaper).
29:18:52
9930
  • 0
  • 0
  • 0
    0/?
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Barter [ 15750 / 54000 ] Merchant Union [ 15750 / 90000 ]
Nickrowephagist
Units gain +10% attack and +10% defense.
08:00:00
5000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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    0/?
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
motts5050
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:06:53
2440
  • 0
  • 0
  • 0
    0/?
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Gold Rush [ 18000 / 18000 ] Power of Money [ 25040 / 54000 ]
FirstThingsLast
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:12:37
5000
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
JRiskyRich
No day-to-day abilities.
17:10:59
2200
  • 0
  • 0
  • 0
    0/?
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Hyper Repair [ 17220 / 27000 ] Hyper Upgrade [ 17220 / 54000 ]
Angeil
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
40760
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 93600 / 93600 ] Samurai Spirit [ 106150 / 163800 ]
Rugs12
Units repair +1 additional HP (note: liable for costs).
14:18:16
13200
  • 0
  • 0
  • 0
    0/?
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Lucky Lass [ 8300 / 27000 ] Covering Fire [ 8300 / 54000 ]
Pcda
Units cost +20% more to build, but gain +30% attack and defense.
08:07:14
5000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
nicknack
Units cost +20% more to build, but gain +30% attack and defense.
06:15:48
36680
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 79200 ] Samurai Spirit [ 0 / 138600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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