FOG FFA
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/11/2024 - Last Updated: 03/16/2025 - Greece and Anatolia (FOG 7P FFA)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Frankis89
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
67600
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 70200 ] Max Blast [ 0 / 140400 ]
evocoti
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
50:16:19
800
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Clean
No day-to-day abilities.
56:22:06
38300
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 64800 / 64800 ] Hyper Upgrade [ 85300 / 129600 ]
QuietProfesional
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
64:18:36
21300
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 64800 / 64800 ] Prime Tactics [ 113400 / 113400 ]
Gnoix
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
26:07:18
41500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 50525 / 54000 ]
EggDestroyer
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
42:01:33
24700
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 35650 / 48600 ] Overdrive [ 35650 / 97200 ]
BoldGiraffe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:03:42
23100
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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