Break free
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/12/2024 - Last Updated: 01/14/2025 - break free
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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mfive
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
17:14:43
1400
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Urban Blight [ 32400 / 32400 ] High Society [ 64800 / 64800 ]
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 41800 / 75600 ]
ViridisViperz
Luck on attacks is -9% to +24%. Unaffected by snow, but rain affects him the same as snow would for others.
01:03:41
10400
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Brute Force [ 24750 / 27000 ] Barbaric Blow [ 24750 / 54000 ]
Blizzard [ 12375 / 27000 ] Winter Fury [ 12375 / 63000 ]
greyg-host
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
17:15:22
24500
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Urban Blight [ 25825 / 43200 ] High Society [ 25825 / 86400 ]
Blizzard [ 10425 / 32400 ] Winter Fury [ 10425 / 75600 ]
queen12
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. No day-to-day abilities.
00:00:00
30900
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Tsunami [ 16275 / 43200 ] Typhoon [ 16275 / 75600 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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