Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/23/2024 - Last Updated: 03/05/2025 - Hello World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
ShockPunchMan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:19:40
2861640
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Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
ViridisViperz
No day-to-day abilities.
03:23:25
216000
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    Units in vision only
  • 0
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
史努比
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
6320350
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Tower Shield [ 72960 / 81000 ] Tower of Power [ 72960 / 162000 ]
tom666
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
28:07:40
12094675
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Gold Rush [ 42000 / 54000 ] Power of Money [ 42000 / 162000 ]
midbomber
Units cost +20% more to build, but gain +30% attack and defense.
13:04:08
224640
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
ScribEnthusiast
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:23:11
187600
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Snipe Attack [ 18800 / 27000 ] Super Snipe [ 18800 / 54000 ]
waclaw_jarzabek
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:04:51
980410
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  • 0
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Gold Rush [ 36000 / 36000 ] Power of Money [ 108000 / 108000 ]
DrebiN357
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:21:25
842935
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    Units in vision only
  • 0
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Gold Rush [ 28800 / 28800 ] Power of Money [ 57550 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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