Endless Expanse
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/29/2024 - Last Updated: 03/15/2025 - Death Spiral
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dendacier
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:11:38
70400
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 1400 / 50400 ] Prime Tactics [ 1400 / 88200 ]
Degs29
No day-to-day abilities.
09:21:16
12900
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 4900 / 27000 ] Hyper Upgrade [ 4900 / 54000 ]
BlueBounce
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
37500
  • 0
    Units in vision only
  • 0
  • 0
SUPER
BrancaLeone
No day-to-day abilities.
02:04:38
60600
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 28800 / 28800 ] Sidewinder [ 60000 / 72000 ]
ShinyDeagle
Units (even air units) gain +10% attack power on plains.
06:21:25
30800
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 43200 ] Block Rock [ 0 / 86400 ]
Mortho
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:16:28
20000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 8550 / 27000 ] Counter Break [ 8550 / 45000 ]
EdwardVanCleef
No day-to-day abilities.
12:11:19
25200
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 40450 / 54000 ]
Nerrzhul
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
06:15:42
7600
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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