Wacky Deli
Day 28 - Turn: 06d 11h 59m - Total: 23d 05h 10m
Game Started: 01/08/2025 - Last Updated: 06/07/2025 - Europe - 10 Players - Migration
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
TacticsCommand
Units cost is reduced to 90% (10% cheaper).
10:23:07
62435
  • 0
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Epicvibes
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:21:15
11200
  • 0
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
noname455
Units cost is reduced to 90% (10% cheaper).
14:05:42
7960
  • 0
  • 0
  • 0
Barter [ 20120 / 32400 ] Merchant Union [ 20120 / 54000 ]
Earl of Lemongrab
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:05:09
151700
  • 180
    Unit-count sprite
    x 156
    Unit-count sprite
    x 9
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 274850
  • 74000
Copter Command [ 36000 / 36000 ] Airborne Assault [ 108000 / 108000 ]
ebone
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:18:04
9000
  • 0
  • 0
  • 0
Snipe Attack [ 535 / 27000 ] Super Snipe [ 535 / 54000 ]
djrubixcubeofficia…
Units cost is reduced to 90% (10% cheaper).
09:22:24
3000
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
shadowgear3
Units cost +20% more to build, but gain +30% attack and defense.
20:18:58
59600
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
ShockPunchMan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:04:31
241453
  • 41
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 237880
  • 18000
Gold Rush [ 22750 / 32400 ] Power of Money [ 22750 / 97200 ]
Fruitigal
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:06:15
11550
  • 26
    Unit-count sprite
    x 4
    Unit-count sprite
    x 16
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 119450
  • 29000
Copter Command [ 32400 / 32400 ] Airborne Assault [ 49780 / 97200 ]
theDJcat
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
14:07:57
700
  • 132
    Unit-count sprite
    x 85
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 16
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 646300
  • 82000
Tower Shield [ 48600 / 48600 ] Tower of Power [ 55950 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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