Day 91 - Turn: 03d 14h 29m - Total: 57d 19h 39m
Game Started: 01/08/2025 - Last Updated: 10/04/2025 - Asia - 10 Players
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Meteor
Angry nell I told you this would happen!
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Vendedor_de_Pérdidas2
Units cost is reduced to 90% (10% cheaper).
01:03:37
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Barter [ 0 / 48600 ] Merchant Union [ 0 / 81000 ]
Firebladesz
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
37:17:24
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Gold Rush [ 54000 / 54000 ] Power of Money [ 68120 / 162000 ]
dennistjan
No day-to-day abilities.
11:01:23
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Hyper Repair [ 8240 / 27000 ] Hyper Upgrade [ 8240 / 54000 ]
TheFatedAnswer
Units gain +10% attack.
57:19:38
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Black Wave [ 0 / 135000 ] Black Storm [ 0 / 243000 ]
MacKaber
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:14:18
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Double Time [ 48600 / 48600 ] Victory March [ 50500 / 129600 ]
Sideshow_Tom
Units cost +20% more to build, but gain +30% attack and defense.
77:03:22
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Morale Boost [ 108000 / 108000 ] Samurai Spirit [ 189000 / 189000 ]
arisen
Units cost is reduced to 90% (10% cheaper).
15:21:33
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Barter [ 27000 / 27000 ] Merchant Union [ 43210 / 45000 ]
Flameche93
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:08:29
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SUPER
einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
27:01:15
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Gold Rush [ 43200 / 43200 ] Power of Money [ 58270 / 129600 ]
Balzak
Units cost +20% more to build, but gain +30% attack and defense.
45:22:15
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Morale Boost [ 100800 / 100800 ] Samurai Spirit [ 176400 / 176400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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