Day 41 - Turn: 04d 06h 09m - Total: 30d 06h 07m
Game Started: 01/08/2025 - Last Updated: 06/07/2025 - Asia - 10 Players
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Vendedor_de_Pérdi…
Units cost is reduced to 90% (10% cheaper).
01:03:37
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    Units in vision only
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Barter [ 0 / 48600 ] Merchant Union [ 0 / 81000 ]
Firebladesz
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
33:04:07
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    Units in vision only
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Gold Rush [ 54000 / 54000 ] Power of Money [ 126510 / 162000 ]
dennistjan
No day-to-day abilities.
11:01:23
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    Units in vision only
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Hyper Repair [ 8240 / 27000 ] Hyper Upgrade [ 8240 / 54000 ]
TheFatedAnswer
Units gain +10% attack.
37:23:46
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    Units in vision only
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Black Wave [ 14080 / 72000 ] Black Storm [ 14080 / 129600 ]
MacKaber
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:14:18
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    Units in vision only
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Double Time [ 48600 / 48600 ] Victory March [ 50500 / 129600 ]
Sideshow_Tom
Units cost +20% more to build, but gain +30% attack and defense.
40:21:33
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    Units in vision only
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
arisen
Units cost is reduced to 90% (10% cheaper).
15:21:33
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    Units in vision only
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Barter [ 27000 / 27000 ] Merchant Union [ 43210 / 45000 ]
Flameche93
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:12:13
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    Units in vision only
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Gold Rush [ 52560 / 54000 ] Power of Money [ 52560 / 162000 ]
einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
27:01:15
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    Units in vision only
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Gold Rush [ 43200 / 43200 ] Power of Money [ 58270 / 129600 ]
Balzak
Units cost +20% more to build, but gain +30% attack and defense.
30:06:06
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    Units in vision only
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Morale Boost [ 71120 / 79200 ] Samurai Spirit [ 71120 / 138600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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