1v1v1 pt. 2
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/09/2025 - Last Updated: 01/14/2025 - Arena - 1v1v1 (v2)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BlackMagicBV
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
254:07:03
14280
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
dahorner24
Units cost is reduced to 90% (10% cheaper).
339:18:31
61880
  • 25
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 173970
  • 34000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
krpytokip15
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
35400
  • 9
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 71600
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 51355 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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