FFA wild west #4 "T5"
Day 23 - Turn: 13d 08h 06m - Total: 157d 21h 10m
Game Started: 01/14/2025 - Last Updated: 06/13/2025 - The Illusion of Fear (8P)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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ASoc Starborn
Units (even air units) gain +10% attack power on roads.
69:17:37
10000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 27000 / 27000 ] Trail of Woe [ 38800 / 45000 ]
Dendacier
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
170:07:34
1400
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 26250 / 32400 ] Overdrive [ 26250 / 64800 ]
Kazzigum1
Units gain +30% attack, but lose -20% defense.
79:06:42
9350
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 27000 / 27000 ] Haymaker [ 46250 / 54000 ]
Caliyuga
Luck on attacks is -9% to +24%.
75:21:34
9800
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 30125 / 54000 ]
Road Toad
Units (even air units) gain +10% attack power on roads.
157:21:09
21400
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 45000 ]
MXImuse
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
79:09:08
9250
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 29125 / 54000 ]
JIPS
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
127:23:29
5350
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 1200 / 32400 ] Overdrive [ 1200 / 64800 ]
motts5050
Units (even air units) gain +10% attack power on roads.
90:15:50
12100
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 27000 / 27000 ] Trail of Woe [ 44050 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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