Day 32 - Turn: 20d 17h 08m - Total: 216d 11h 59m
Game Started: 01/22/2025 - Last Updated: 06/07/2025 - The Illusion of Fear (8P)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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dededias
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
234:16:33
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    Units in vision only
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Player team
Turbo Charge [ 24100 / 48600 ] Overdrive [ 24100 / 97200 ]
Bjjfgh
Luck on attacks is -14% to +29%.
162:19:04
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    Units in vision only
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Player team
SUPER
Jayhawg75
Luck on attacks is -9% to +24%.
216:11:58
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    Units in vision only
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Player team
Brute Force [ 0 / 37800 ] Barbaric Blow [ 0 / 75600 ]
darklord999
Luck on attacks is -9% to +24%.
60:09:08
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    Units in vision only
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Player team
Brute Force [ 24500 / 27000 ] Barbaric Blow [ 24500 / 54000 ]
Ghillieguy52
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
227:13:58
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    Units in vision only
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Player team
Turbo Charge [ 27550 / 37800 ] Overdrive [ 27550 / 75600 ]
Brigandal
Units gain +30% attack, but lose -20% defense.
176:06:03
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    Units in vision only
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Player team
SUPER
ASoc Starborn
Luck on attacks is -14% to +29%.
172:21:31
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    Units in vision only
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Player team
Overclock [ 37800 / 37800 ] System Crash [ 38500 / 88200 ]
Eazy-E
Units (even air units) gain +10% attack power on roads.
201:07:30
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    Units in vision only
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Player team
Forced March [ 32400 / 32400 ] Trail of Woe [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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