Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/17/2025 - Last Updated: 06/10/2025 - Mediterranean SSS
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Thegame91
Units cost +20% more to build, but gain +30% attack and defense.
21:16:02
133320
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Morale Boost [ 0 / 108000 ] Samurai Spirit [ 0 / 189000 ]
Game_Boyo
Units cost is reduced to 90% (10% cheaper).
10:12:59
37560
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Barter [ 27000 / 27000 ] Merchant Union [ 37810 / 45000 ]
dashwood
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:21:49
66900
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SUPER
Rickolas
Units cost is reduced to 90% (10% cheaper).
25:14:43
91435
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Barter [ 37800 / 37800 ] Merchant Union [ 40320 / 63000 ]
Doktor
Units cost is reduced to 90% (10% cheaper).
17:23:14
497700
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Barter [ 76020 / 81000 ] Merchant Union [ 76020 / 135000 ]
arisen
Units cost is reduced to 90% (10% cheaper).
20:19:51
66600
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Barter [ 42250 / 43200 ] Merchant Union [ 42250 / 72000 ]
BlueBounce
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:10:03
58250
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Copter Command [ 0 / 39600 ] Airborne Assault [ 0 / 118800 ]
SolSui
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
27:14:28
103900
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Tsunami [ 17140 / 93600 ] Typhoon [ 17140 / 163800 ]
Old Spice
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
743820
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Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 81972.5 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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