Kingdoms of Earth
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/30/2025 - Last Updated: 02/16/2025 - Hello World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ShockPunchMan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
26:23:33
1272139
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Gold Rush [ 54000 / 54000 ] Power of Money [ 141280 / 162000 ]
Cambio
Units cost is reduced to 90% (10% cheaper).
02:00:00
9000
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Thegame91
Units cost +20% more to build, but gain +30% attack and defense.
09:07:28
122760
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Morale Boost [ 27480 / 36000 ] Samurai Spirit [ 27480 / 63000 ]
darklord999
Units cost is reduced to 90% (10% cheaper).
02:19:28
18000
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
WOLemon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:00:00
9000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Fighterofflames
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
26:05:15
1648700
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POWER
Dangief
Units cost is reduced to 90% (10% cheaper).
02:00:00
9000
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    Units in vision only
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
17447996
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Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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