Public 3vs3 [T2] Fog
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/05/2025 - Last Updated: 04/03/2025 - 3vs3 Austerlitz
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
midbomber
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:14:24
600
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    Units in vision only
  • 0
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    0/?
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Player team
Max Force [ 15000 / 27000 ] Max Blast [ 15000 / 54000 ]
AlMaMe
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
22000
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    Units in vision only
  • 0
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    0/?
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 27450 / 54000 ]
QuietProfesional
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:10:53
16000
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    Units in vision only
  • 0
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    0/?
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Player team
Tsunami [ 2050 / 36000 ] Typhoon [ 2050 / 63000 ]
Grueman
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
18:17:24
1000
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    Units in vision only
  • 0
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    0/?
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Player team
Tsunami [ 13200 / 36000 ] Typhoon [ 13200 / 63000 ]
Prophett1
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:04:23
1600
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    Units in vision only
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    0/?
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Player team
Enhanced Vision [ 11050 / 27000 ] Counter Break [ 11050 / 45000 ]
Natas001
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:11:16
15000
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    Units in vision only
  • 0
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    0/?
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Player team
Lightning Drive [ 17650 / 27000 ] Lightning Strike [ 17650 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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