Public 16P FFA [T2] Fog
Day 13 - Turn: 00d 02h 18m - Total: 04d 22h 11m
Game Started: 02/05/2025 - Last Updated: 06/08/2025 - 16 FFA Battleground
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
rayvitoles
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:16:46
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    Units in vision only
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Snipe Attack [ 500 / 27000 ] Super Snipe [ 500 / 54000 ]
AlMaMe
No day-to-day abilities.
08:21:16
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    Units in vision only
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Hyper Repair [ 5550 / 27000 ] Hyper Upgrade [ 5550 / 54000 ]
Prophett1
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:13:32
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    Units in vision only
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SUPER
noonoo117
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:12:51
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    Units in vision only
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Urban Blight [ 32400 / 32400 ] High Society [ 43500 / 64800 ]
Jiemme
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:07:27
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    Units in vision only
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Double Time [ 600 / 27000 ] Victory March [ 600 / 72000 ]
210000BF
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:21:11
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Aduckwithnoname
No day-to-day abilities.
12:22:56
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    Units in vision only
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
quacktagon
Luck on attacks is -14% to +29%.
11:19:20
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    Units in vision only
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Overclock [ 1150 / 27000 ] System Crash [ 1150 / 63000 ]
dashwood
Unaffected by snow, but rain affects him the same as snow would for others.
13:09:01
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    Units in vision only
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Blizzard [ 11350 / 27000 ] Winter Fury [ 11350 / 63000 ]
wilsonnteh
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:03:15
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    Units in vision only
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Max Force [ 27000 / 27000 ] Max Blast [ 33550 / 54000 ]
LogisticalMenace
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:22:10
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    Units in vision only
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 43150 / 54000 ]
sour af
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:11:56
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    Units in vision only
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Snipe Attack [ 13450 / 27000 ] Super Snipe [ 13450 / 54000 ]
darklord999
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
05:19:50
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    Units in vision only
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
GentleMelon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:03:38
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 69650 / 72000 ]
SKeLeDríno
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:13:48
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    Units in vision only
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Snipe Attack [ 12650 / 27000 ] Super Snipe [ 12650 / 54000 ]
Coolcalm
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:04:28
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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