Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/13/2025 - Last Updated: 02/13/2025 - (2v2) Fizz
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Stiku
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:22:52
4600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 39480.4 / 86400 ]
DONDAKE
Units cost +20% more to build, but gain +30% attack and defense.
24:23:03
880
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 34267.6 / 43200 ] Samurai Spirit [ 34267.6 / 75600 ]
touji
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
19400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 28800 / 28800 ] War Bonds [ 40970 / 86400 ]
BagooDisease
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
22:23:41
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 30610 / 43200 ] Typhoon [ 30610 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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