Masters of the Air
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/17/2025 - Last Updated: 05/14/2025 - Hello World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
ShockPunchMan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:22:04
1821418
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 32400 / 32400 ] Power of Money [ 97200 / 97200 ]
Patatabomba
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
18:10:25
151000
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 25440 / 50400 ] Typhoon [ 25440 / 88200 ]
Propanya
Units cost is reduced to 90% (10% cheaper).
03:06:22
495460
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
motts5050
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
4196648
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 32400 / 32400 ] Power of Money [ 83500 / 97200 ]
ChasedDown
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:20:13
200
  • 0
    Units in vision only
  • 0
  • 0
SUPER
arisen
Units cost is reduced to 90% (10% cheaper).
11:20:29
122400
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
maomao10694
Units cost is reduced to 90% (10% cheaper).
09:16:16
27000
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Briarios
Units cost is reduced to 90% (10% cheaper).
21:21:49
203810
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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