Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 12/04/2005 - Last Updated: 02/01/2006 - shit
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Edman413 Edman413
Unaffected by snow, but rain affects him the same as snow would for others.
8000
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Player team
ssjbryces ssjbryces
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
7000
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
peteurashima peteurashima
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22000
Copter Command [ 18900 / 27000 ] Airborne Assault [ 18900 / 81000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
AdvanceBurns37 AdvanceBurns37
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
6200
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Red Ben Red Ben
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19000
Copter Command [ 10800 / 27000 ] Airborne Assault [ 10800 / 81000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
redfrog redfrog
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11900
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
Stu_Alpha Stu_Alpha
Units gain +30% attack, but lose -20% defense.
2000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Travieso Travieso
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11000
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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