Messing twice
Day 16 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/19/2010 - Last Updated: 12/05/2010 - 7-Front War
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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AutumnFate
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
26500
  • 0
  • 0
  • 0
Market Crash [ 18220 / 27000 ] War Bonds [ 18220 / 81000 ]
Tsunami [ 27000 / 27000 ] Typhoon [ 28960 / 81000 ]
Varker
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units repair +1 additional HP (note: liable for costs).
89600
  • 0
  • 0
  • 0
Market Crash [ 27000 / 27000 ] War Bonds [ 81000 / 81000 ]
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 51057.5 / 81000 ]
Eido
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22300
  • 0
  • 0
  • 0
Max Force [ -3340 / 27000 ] Max Blast [ -3340 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 54000 / 81000 ]
ichbinsehselber
Units gain +10% attack and +10% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
7500
  • 0
  • 0
  • 0
None [ 11625 / 27000 ] Ex Machina [ 11625 / 81000 ]
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 27342.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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