Country Symbols
Day 11 - Boot: 00d 00h 00m - AET:
Game Started: 12/06/2005 - Last Updated: 02/24/2006 - Country Symbols
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ultra Storm
Units cost is reduced to 90% (10% cheaper).
500
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Barter [ 23573.6 / 27000 ] Merchant Union [ 23573.6 / 81000 ]
ssjbryces
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19600
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 37615.8 / 81000 ]
AdvanceBurns37
Units cost +20% more to build, but gain +30% attack and defense.
28440
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 36025.8 / 81000 ]
gmonkeylouie
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16000
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Copter Command [ 9000 / 27000 ] Airborne Assault [ 9000 / 81000 ]
Shadow Star
Units gain +10% attack.
25900
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Black Wave [ 27000 / 27000 ] Black Storm [ 81000 / 81000 ]
silver.arrow
Units cost is reduced to 90% (10% cheaper).
13700
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    0/?
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Barter [ 19131.5 / 27000 ] Merchant Union [ 19131.5 / 81000 ]
Zulok
Units gain +10% attack.
32300
  • 0
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    0/?
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Black Wave [ 27000 / 27000 ] Black Storm [ 37415.2 / 81000 ]
Stu_Alpha
Units cost is reduced to 90% (10% cheaper).
41200
  • 0
  • 0
  • 0
    0/?
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Barter [ 16890 / 27000 ] Merchant Union [ 16890 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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