Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/09/2025 - Last Updated: 05/03/2025 - Cortez Invasion
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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luckyhero7
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:07:09
11600
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POWER
SkilledNub YT
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
9500
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Max Force [ 54000 / 54000 ] Max Blast [ 62250 / 108000 ]
ChessPlayer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
01:14:47
15800
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 40400 / 81000 ]
Jon-Do
No day-to-day abilities.
32:07:31
43900
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Sideslip [ 28800 / 28800 ] Sidewinder [ 39500 / 72000 ]
Putusernamehere
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:15:55
94000
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Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 58150 / 129600 ]
starhal
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26:23:55
1200
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Terrain Tactics [ 31750 / 57600 ] Prime Tactics [ 31750 / 100800 ]
araychi25
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
25:12:03
20400
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Max Force [ 11700 / 48600 ] Max Blast [ 11700 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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