Asia High funds
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/18/2025 - Last Updated: 05/05/2025 - Asia - 10 Players
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Nail
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
16:07:03
9780
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Morale Boost [ 30890 / 43200 ] Samurai Spirit [ 30890 / 75600 ]
Guido020
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26:12:05
110000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 37800 / 37800 ] Tower of Power [ 44000 / 75600 ]
Double Time [ 32400 / 32400 ] Victory March [ 83000 / 86400 ]
Thegame91
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
16:12:12
17880
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Morale Boost [ 11880 / 43200 ] Samurai Spirit [ 11880 / 75600 ]
Sake2me
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
63090
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 62437.5 / 86400 ] Meteor Strike II [ 62437.5 / 144000 ]
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
Squichibo
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:02:40
40
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 31987.5 / 37800 ] Merchant Union [ 31987.5 / 63000 ]
Copter Command [ 25200 / 25200 ] Airborne Assault [ 39900 / 75600 ]
Roosty1
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units cost +20% more to build, but gain +30% attack and defense.
28:23:22
43770
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 75600 / 75600 ] Meteor Strike II [ 126000 / 126000 ]
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
Eazy-E
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:14:41
9720
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 90000 / 90000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Golian
Units gain +10% attack. No day-to-day abilities.
26:14:18
184100
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 54000 / 54000 ] Black Storm [ 89875 / 97200 ]
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 37350 / 64800 ]
BuzzerBot
Units (even air units) gain +10% attack power on plains. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
20:04:54
16600
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 500 / 32400 ] Block Rock [ 500 / 64800 ]
Tower Shield [ 37800 / 37800 ] Tower of Power [ 50177.5 / 75600 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:23:56
131600
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Copter Command [ 28800 / 28800 ] Airborne Assault [ 48850 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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