Happy Tree Friends5
Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 12/26/2010 - Last Updated: 04/02/2011 - 3V3 Pucky!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
NGC6240
Units cost +20% more to build, but gain +30% attack and defense.
13400
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    Units in vision only
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Player team
Morale Boost [ 5553.1 / 27000 ] Samurai Spirit [ 5553.1 / 81000 ]
Abroxas
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13400
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    Units in vision only
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Player team
Copter Command [ 7671 / 27000 ] Airborne Assault [ 7671 / 81000 ]
AutumnFate
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20000
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    Units in vision only
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Player team
Snipe Attack [ 8074 / 27000 ] Super Snipe [ 8074 / 81000 ]
Divva
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13000
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    Units in vision only
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Player team
Snipe Attack [ 4805 / 27000 ] Super Snipe [ 4805 / 81000 ]
tale
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13400
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    Units in vision only
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Player team
Gold Rush [ 5546.8 / 27000 ] Power of Money [ 5546.8 / 81000 ]
Tequila
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
9000
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    Units in vision only
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Player team
Snipe Attack [ 4387.5 / 27000 ] Super Snipe [ 4387.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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