Men of the West
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/24/2025 - Last Updated: 08/02/2025 - Berlin V1.12P.A
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
XLnapkins XLnapkins
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
143800
Double Time [ 37800 / 37800 ] Victory March [ 52800 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 80
    Unit-count sprite
    x 17
    Unit-count sprite
    x 5
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    x 20
    Unit-count sprite
    x 36
    Unit-count sprite
    x 2
  • 924000
  • 148000
    0/?
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Ardian084 Ardian084
No day-to-day abilities.
10:04:21
42000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
  • 0
  • 0
    0/?
    0/?
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Golian Golian
No day-to-day abilities.
15:19:09
60000
Hyper Repair [ 14750 / 32400 ] Hyper Upgrade [ 14750 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
  • 0
  • 0
    0/?
    0/?
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Dendacier Dendacier
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:05:39
115000
Double Time [ 18250 / 27000 ] Victory March [ 18250 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
General 303 General 303
No day-to-day abilities.
01:10:38
2000
Hyper Repair [ 28800 / 32400 ] Hyper Upgrade [ 28800 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 48
    Unit-count sprite
    x 22
    Unit-count sprite
    x 11
    Unit-count sprite
    x 6
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 420000
  • 53000
    0/?
    0/?
    0/?
    0/?
    0/?
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Raedel Raedel
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
22:13:02
36400
SUPER
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 60
    Unit-count sprite
    x 6
    Unit-count sprite
    x 14
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 23
    Unit-count sprite
    x 5
  • 672800
  • 103000
    0/?
    0/?
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Icekewb Icekewb
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:02:44
54600
Turbo Charge [ 23750 / 27000 ] Overdrive [ 23750 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
  • 0
  • 0
    0/?
    0/?
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*Certified_Moron* *Certified_Moron*
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:17:00
11200
Double Time [ 2800 / 37800 ] Victory March [ 2800 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 65
    Unit-count sprite
    x 30
    Unit-count sprite
    x 15
    Unit-count sprite
    x 8
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 652200
  • 93000
    0/?
    0/?
    0/?
    0/?
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    0/?
Saiko31 Saiko31
Units gain +30% attack, but lose -20% defense.
08:00:00
3000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
LorFarquaad LorFarquaad
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17:23:59
122000
Lightning Drive [ 11000 / 32400 ] Lightning Strike [ 11000 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 55
    Unit-count sprite
    x 7
    Unit-count sprite
    x 20
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 10
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
  • 562200
  • 109000
    0/?
    0/?
    0/?
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    0/?
Caliyuga Caliyuga
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:06:49
116000
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
YungGooguy YungGooguy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:13:19
54000
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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