Racing Sim
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/31/2025 - Last Updated: 05/12/2025 - winding raceway
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Tex227
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:01:34
800
  • 0
  • 0
  • 0
    0/?
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Max Force [ 26100 / 27000 ] Max Blast [ 26100 / 54000 ]
PatchWorkExe
Unaffected by snow, but rain affects him the same as snow would for others.
18:19:07
13000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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    0/?
Blizzard [ 14150 / 27000 ] Winter Fury [ 14150 / 63000 ]
lucian_top
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:05:27
6000
  • 0
  • 0
  • 0
    0/?
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Max Force [ 27000 / 27000 ] Max Blast [ 32600 / 54000 ]
the garlic bar
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
7000
  • 0
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 37300 / 54000 ]
Ironbasilisk
Unaffected by snow, but rain affects him the same as snow would for others.
17:21:02
6400
  • 0
  • 0
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Blizzard [ 24400 / 27000 ] Winter Fury [ 24400 / 63000 ]
duck658
Unaffected by snow, but rain affects him the same as snow would for others.
12:15:04
6000
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
Blizzard [ 7200 / 27000 ] Winter Fury [ 7200 / 63000 ]
Megacombat
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:22:56
99000
  • 0
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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