Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/04/2025 - Last Updated: 05/11/2025 - Greece and Anatolia (FOG 7P FFA)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Guido020
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:06:23
48400
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
ModernMajorGeneral
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:13:23
30000
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Urban Blight [ 22950 / 27000 ] High Society [ 22950 / 54000 ]
Elderbutter
Units (even air units) gain +10% attack power on plains.
26:08:41
33100
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Beat Down [ 18600 / 54000 ] Block Rock [ 18600 / 108000 ]
FallenPhoenixIV
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
87150
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SUPER
LogisticalMenace
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
43:09:44
500
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SUPER
JuicyMeatball
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
33:17:44
450
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Tsunami [ 16500 / 79200 ] Typhoon [ 16500 / 138600 ]
shadovv301
Unaffected by snow, but rain affects him the same as snow would for others.
13:12:00
27000
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Blizzard [ 1000 / 27000 ] Winter Fury [ 1000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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