Thondersturm
Day 17 - Turn: 06d 20h 33m - Total: 13d 02h 37m
Game Started: 04/09/2025 - Last Updated: 06/07/2025 - Hello World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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OliverCromwell
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:03:16
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    Units in vision only
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Tsunami [ 14750 / 36000 ] Typhoon [ 14750 / 63000 ]
spacelionheart
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:17:03
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
lukej986
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
22:04:09
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    Units in vision only
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Tsunami [ 12750 / 43200 ] Typhoon [ 12750 / 75600 ]
Az1mute
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:03:24
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    Units in vision only
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Urban Blight [ 14500 / 32400 ] High Society [ 14500 / 64800 ]
Based Dangerously
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:05:15
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    Units in vision only
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Double Time [ 16650 / 27000 ] Victory March [ 16650 / 72000 ]
Tex227
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:02:36
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    Units in vision only
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 32750 / 81000 ]
Siege Tortoise
Units repair +1 additional HP (note: liable for costs).
08:19:08
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    Units in vision only
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SUPER
JIPS
No day-to-day abilities.
19:21:26
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    Units in vision only
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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