A
Day 11 - Turn: 00d 00h 00m - Total: 07d 17h 10m
Game Started: 04/27/2025 - Last Updated: 05/29/2025 - 3v3 Sandwich
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
noonoo117
Units cost is reduced to 90% (10% cheaper).
09:21:12
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    Units in vision only
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Player team
Barter [ 3915 / 27000 ] Merchant Union [ 3915 / 45000 ]
Imagiknight
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:21:20
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    Units in vision only
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
GEN. Ravioli
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:17:09
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    Units in vision only
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Mega Business
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:04:42
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    Units in vision only
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Tenshi Gaming
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:04:39
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    Units in vision only
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
lukej986
Units cost is reduced to 90% (10% cheaper).
15:14:48
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    Units in vision only
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Player team
Barter [ 7290 / 27000 ] Merchant Union [ 7290 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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