3 Team Brawl
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/02/2025 - Last Updated: 07/07/2025 - Fall of Rome | Mediterranean (More Labs)
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
GEN. Ravioli
Units cost is reduced to 90% (10% cheaper).
20:04:50
130405
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 0 / 43200 ] Merchant Union [ 0 / 72000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
24:11:08
8400
  • 24
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
  • 312800
  • 38000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tsunami [ 3200 / 57600 ] Typhoon [ 3200 / 100800 ]
CaptainBaron
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
26400
  • 21
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 124500
  • 32000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 85270 / 97200 ]
lukej986
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:19:19
308820
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
POWER
JuicyMeatball
Units cost is reduced to 90% (10% cheaper).
16:05:12
5460
  • 44
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 402390
  • 48000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 0 / 43200 ] Merchant Union [ 0 / 72000 ]
Betawise
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:19:49
38200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 13115 / 37800 ] Super Snipe [ 13115 / 75600 ]
timed303
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:18:56
22000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tsunami [ 5480 / 36000 ] Typhoon [ 5480 / 63000 ]
Deadtired
Units cost is reduced to 90% (10% cheaper).
24:01:18
20
  • 46
    Units in vision only
    Unit-count sprite
    x 10
    Unit-count sprite
    x 10
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 12
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 287010
  • 46000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
LogisticalMenace
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:00:47
46400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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