3 Team Brawl
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/08/2025 - Last Updated: 09/02/2025 - Fall of Rome | Mediterranean (More Labs)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MacKaber
Units cost is reduced to 90% (10% cheaper).
09:03:45
111670
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 70200 / 70200 ] Merchant Union [ 117000 / 117000 ]
einsama
Units cost is reduced to 90% (10% cheaper).
10:09:42
128080
  • 83
    Units in vision only
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 19
    Unit-count sprite
    x 18
    Unit-count sprite
    x 9
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 4
  • 1143450
  • 124000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 1280 / 59400 ] Merchant Union [ 1280 / 99000 ]
LorFarquaad
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:12:40
42100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 8895 / 43200 ] Super Snipe [ 8895 / 86400 ]
lukej986
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
640030
  • 20
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
  • 194320
  • 54000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Gold Rush [ 36000 / 36000 ] Power of Money [ 108000 / 108000 ]
Cassare
Units cost is reduced to 90% (10% cheaper).
22:00:48
870
  • 52
    Units in vision only
    Unit-count sprite
    x 17
    Unit-count sprite
    x 6
    Unit-count sprite
    x 8
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 543780
  • 52000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 41430 / 64800 ] Merchant Union [ 41430 / 108000 ]
CapReddy
Units cost +20% more to build, but gain +30% attack and defense.
21:03:56
41240
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
GoldenDwarf714
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:20:45
32000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Olokkkollloll
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Talisman51
No day-to-day abilities.
08:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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