3v3v3
Day 12 - Turn: 00d 14h 41m - Total: 10d 06h 40m
Game Started: 05/08/2025 - Last Updated: 06/07/2025 - Fall of Rome | Mediterranean (More Labs)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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BoldGiraffe
Units cost +20% more to build, but gain +30% attack and defense.
08:06:36
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    Units in vision only
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Player team
SUPER
Coolcalm
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:09:32
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    Units in vision only
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Jose507pty
Units cost +20% more to build, but gain +30% attack and defense.
10:06:39
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    Units in vision only
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Player team
SUPER
jokx
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:01:23
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    Units in vision only
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Cassare
Units cost +20% more to build, but gain +30% attack and defense.
09:05:55
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    Units in vision only
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Player team
Morale Boost [ 14050 / 36000 ] Samurai Spirit [ 14050 / 63000 ]
American Foriegn P…
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:03:42
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    Units in vision only
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Player team
Snipe Attack [ 26100 / 27000 ] Super Snipe [ 26100 / 54000 ]
p2024mai
Units cost +20% more to build, but gain +30% attack and defense.
13:07:30
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    Units in vision only
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
einsama
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:07:52
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    Units in vision only
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Player team
POWER
plouffe
Units cost +20% more to build, but gain +30% attack and defense.
12:03:31
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    Units in vision only
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Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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