Day 6 - Turn: 06d 15h 40m - Total: 11d 15h 47m
Game Started: 05/14/2025 - Last Updated: 06/07/2025 - Bacterial Diamond
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cadeor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:18:58
6200
  • 29
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    x 26
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 27120
  • 8500
Player team
Gold Rush [ 1580 / 18000 ] Power of Money [ 1580 / 54000 ]
Double Time [ 790 / 27000 ] Victory March [ 790 / 72000 ]
Emeraldd-
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
08:00:00
9500
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
chelostark
Units (even air units) gain +10% attack power on plains. No day-to-day abilities.
08:00:00
9500
  • 0
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Josef5050
Units repair +1 additional HP (note: liable for costs). Units cost +20% more to build, but gain +30% attack and defense.
12:08:53
800
  • 24
    Unit-count sprite
    x 21
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 30500
  • 8500
Player team
Lucky Lass [ 1000 / 27000 ] Covering Fire [ 1000 / 54000 ]
Morale Boost [ 500 / 36000 ] Samurai Spirit [ 500 / 63000 ]
mallow3000
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:19:01
800
  • 32
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    x 28
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    x 1
    Unit-count sprite
    x 1
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    x 1
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    x 1
  • 42900
  • 13200
Player team
Market Crash [ 1240 / 18000 ] War Bonds [ 1240 / 54000 ]
Max Force [ 620 / 27000 ] Max Blast [ 620 / 54000 ]
Balzak
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
11:15:46
7400
  • 18
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    x 13
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 34200
  • 7000
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
LimeYellowOrangeTa…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
11:03:14
0
  • 18
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
  • 28500
  • 5500
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Eligitine
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units repair +1 additional HP (note: liable for costs).
11:07:12
0
  • 17
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    x 1
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    x 1
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    x 1
    Unit-count sprite
    x 12
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 32500
  • 7500
Player team
Terrain Tactics [ 500 / 36000 ] Prime Tactics [ 500 / 63000 ]
Lucky Lass [ 250 / 27000 ] Covering Fire [ 250 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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