1 v 15
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/22/2025 - Last Updated: 10/09/2025 - 1 v 15
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Linten
No day-to-day abilities.
22:14:45
3600
  • 14
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 75300
  • 10000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
NightLizor
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:11:52
15000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Orgnlt
Units gain +30% attack, but lose -20% defense.
21:15:07
7000
  • 11
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
  • 99000
  • 6000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Knuckleduster [ 26500 / 27000 ] Haymaker [ 26500 / 54000 ]
Togoro123
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14:00:49
12000
  • 12
    Units in vision only
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
  • 33000
  • 7000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 32400 / 32400 ] Max Blast [ 45950 / 64800 ]
GEN. Ravioli
No day-to-day abilities.
10:20:09
2000
  • 33
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 18
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
  • 100600
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
GodotMontoya2
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:00:04
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Turbo Charge [ 5200 / 27000 ] Overdrive [ 5200 / 54000 ]
Thunderbolt1974
No day-to-day abilities.
21:03:24
10500
  • 18
    Units in vision only
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 49700
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
melly
No day-to-day abilities.
19:21:21
20100
  • 48
    Units in vision only
    Unit-count sprite
    x 44
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 80200
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Finleycream
No day-to-day abilities.
03:15:39
6400
  • 32
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 27
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 70000
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 18900 / 32400 ] Hyper Upgrade [ 18900 / 64800 ]
Onyx_Dusk
Units gain +30% attack, but lose -20% defense.
23:08:05
0
  • 18
    Units in vision only
    Unit-count sprite
    x 9
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 93000
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
POWER
Betawise
Units (even air units) gain +10% attack power on roads.
11:07:12
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Forced March [ 4850 / 27000 ] Trail of Woe [ 4850 / 45000 ]
Az1mute
No day-to-day abilities.
22:11:02
76000
  • 4
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 15000
  • 10000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 10000 / 32400 ] Hyper Upgrade [ 10000 / 64800 ]
unterpro
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:12:04
5000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 14000 / 36000 ] Prime Tactics [ 14000 / 63000 ]
liopold551
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:00:00
13000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
JuicyMeatball
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:22:45
5100
  • 7
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
  • 42500
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 4600 / 32400 ] Max Blast [ 4600 / 64800 ]
wolfsha1
Units gain +30% attack, but lose -20% defense.
00:00:00
68100
  • 58
    Units in vision only
    Unit-count sprite
    x 33
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 256200
  • 70000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Knuckleduster [ 48600 / 54000 ] Haymaker [ 48600 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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