Red to Gold
Day 2 - Turn: 06d 10h 23m - Total: 07d 16h 49m
Game Started: 05/23/2025 - Last Updated: 06/08/2025 - The Many-Worlds Interpretation
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Damage Calculator (Hotkey: C)
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Meteor
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Element115
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
07:12:55
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
LeeAdama
Units gain +10% attack. No day-to-day abilities.
05:23:17
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    Units in vision only
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Railroadhunter
Luck on attacks is +0 to +19%. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:11:39
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    Units in vision only
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
ChatGPT
Luck on attacks is -14% to +29%. Luck on attacks is -14% to +29%.
05:22:39
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    Units in vision only
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
blakepow
No day-to-day abilities. No day-to-day abilities.
07:16:48
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
JIPS
Units gain +10% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:21:24
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    Units in vision only
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
NightLizor
No day-to-day abilities. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:17:55
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    Units in vision only
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Varker
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:23:57
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Neolith17
Units gain +10% attack. No day-to-day abilities.
07:20:01
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    Units in vision only
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Deedlith
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:16:56
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    Units in vision only
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Fedex223
No day-to-day abilities. Units (even air units) gain +10% attack power on plains.
07:19:29
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
gostop1423
Luck on attacks is +0 to +19%. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:21:32
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    Units in vision only
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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