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Day 5 - Turn: 06d 12h 19m - Total: 06d 12h 19m
Game Started: 05/24/2025 - Last Updated: 06/07/2025 - Greece and Anatolia (FOG 7P FFA)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Narwalgod
Units cost +20% more to build, but gain +30% attack and defense.
10:13:37
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    Units in vision only
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:05:18
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
JikanZanguin1989
Units cost is reduced to 90% (10% cheaper).
06:12:18
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    Units in vision only
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
HAP
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:20:24
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    Units in vision only
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
lukej986
Units cost is reduced to 90% (10% cheaper).
10:21:49
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    Units in vision only
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
MangLoLo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:15:21
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    Units in vision only
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Paragon1
Units cost +20% more to build, but gain +30% attack and defense.
07:23:45
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    Units in vision only
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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